A Short Game from Start to Finish

Level Creation: Outside - Terrain, Static Meshes and Lighting

July 07, 2012

1

The basic terrain has been created for the level, it will be the area in which the player will escape the factory to. I had a few problems with setting this up in UDK due to it still being in beta, it crashed multiple times while editing the terrain.

2

I have added static meshes as well as a Dominant Directional light to light the entire map. The structures are power pylons which supply the factory with electricity.

3

The only things left to do now are basic collision creation to prevent the player from going outside of the map  and perhaps better integration with the other levels, I plan this to be much later in the game and therefore still need levels in between. I will need to begin play testing on different devices to see whether or not level streaming can be used effectively with terrain.