A Short Game from Start to Finish

Written by Seth Corker Software Engineer by day and amateur indie game dev by night follow his follies on Twitter

Mario Galaxy style physics in Godot

August 06, 2020

I’ve been playing around with Godot 3.2 recently, my favourite little game engine. I’ve had a lot of time recently to just have fun and…

Discovering Godot

May 11, 2020

I discovered Godot a few months ago and I really like it so far. It’s a game engine that’s easy to use and feature-packed. If you want to…

Picking up where I left off

May 10, 2020

It’s been a long time since I revisited this blog. I’ve been busy. Busy with work, busy with blogging about software development more…

What's Happening?

October 22, 2015

It’s been almost a year since my last post so what’s happening? I have taken a year off university for full time work and some more…

MDDN243 Project 3 Game 2014 - The Game

November 05, 2014

Working Prototype It was my first time using Unity but I was able to jump in and start experimenting. The ease of use and mostly intuitive…

MDDN243 Project 3 Game 2014

November 05, 2014

This is another project made for a Media Design course focused on Computer Game Design at Victoria University of Wellington, New Zealand. It…

UE4 Weekend Challenge: Level Design

June 02, 2014

Due to the 2D nature of my game concept, the level can be created more quickly because of limited movement in the Y and Z axis. To have a…

UE4 Weekend Challenge: Materials

June 02, 2014

The materials I used throughout this project are either built-in to UE4 content by default or simple materials created by me. The process of…

UE4 Weekend Challenge: Aesthetics

June 02, 2014

The aesthetic of an indie game is very different to that of a big-budget AAA game, where a big-budget studio may be concerned with…

Weekend Unreal Engine 4 Challenge

June 02, 2014

For a course a Culture and Context course at Victoria University of Wellington, I wrote an essay which explores the rise of the independent…

Final Composition

June 02, 2014

This material was created while at the Victoria University of Wellington for a media design class. Before I updated my meshes, I decided to…

Creating a Scene

June 02, 2014

This material was created while at the Victoria University of Wellington for a media design class. Once all my models had been created I…

Unused Models

June 02, 2014

This material was created while at the Victoria University of Wellington for a media design class. I wanted to have this as a brief…

Concept Designs

June 02, 2014

This material was created while at the Victoria University of Wellington for a media design class. The brief was to be given an object from…

Additional Content

June 02, 2014

I am posting some more content which is related to asset creation in 3D. Although it is not directly used in a project, the skills I have…

Materials Test

March 30, 2014

The material editor is now easier to use and thus it is very quick to make basic materials which look good. These materials instances were…

Exploring New UE4 Features

March 24, 2014

I jumped into UE4 and tried to reacquaint myself with the engine, it is familiar but different. The most noticeable addition is a re-haul of…

Unreal Engine 4 Available

March 20, 2014

I have been looking forward to seeing the new iteration of the Unreal Engine, I have been seeing videos of UE4 for quite a while and while…

A Busy Year

January 21, 2014

I have been very busy lately with work, university and other studies. This means I have had very little time for updating this blog and…

Early Stages

October 04, 2013

Although in the very early stages, I have been focusing on making a framework where I can make changes easily to create different game types…

Early Stages - Architecture

September 23, 2013

Learning from my project using UnrealScript I have begun working on laying out an engine framework which I can then build my game on top of…

New Project Game Start 2 Finish

September 21, 2013

It has been almost a year since I last updated this blog. I have been preoccupied with University and a new job but I have wanted to…

Finalising and Cooking using Frontend

December 01, 2012

I have finished the small demo I set out to make at the beginning of the year. It has been handed in with more in depth documentation which…

Level Creation: Kismet - Bots

November 25, 2012

I have been finialising the levels of the game, this includes adding enemies to the levels which should challenge the player. To do this I…

User Interface - Finished Main Menu

October 02, 2012

The camera animation is done using matinee which are triggered by Kismet like in the experimentation stages with Scaleform. I went for a…

Animation - Advanced Foot Placement

September 02, 2012

I have just implemented better foot placement using IK with Unrealscript. It uses code from UDN: https://udn.epicgames.com/Three…

User Interface: Design Layouts

August 21, 2012

I have been experimenting with different designs for the main menu and possible cursors. These layouts will be refined and modified to make…

Level Creation: Main Menu - Part 2

May 27, 2012

I have began trying out different buttons in Photoshop and Flash and have been working on camera animations. This basic menu is implemented…

Level Creation: Main Menu - Part 1

May 21, 2012

Here are some screenshots of the main menu level I am working on. This will be used for the game’s main menu and will include camera…

Testing and Experimentation - Camera 2

May 07, 2012

This is another camera set-up with some improvements and disadvantages over the previous one. It allows the player to zoom in by right…

Testing and Experimentation - Camera 1

April 30, 2012

This is the first camera setup I am trying. It is a very basic implementation using Unrealscript. It gives very good results with only minor…

Overview

April 24, 2012

Overview Concept The game will take place in a fictional manufacturing factory where the player, a new robot, will be constructed. When the…

Quick Brainstorm of a Couple of Ideas

April 23, 2012

Story Concept 1: The player, a robot about to be deactivated because of a manufacturing defect, has decided he/she does not want to ‘die…

Programs I Will Be Using

April 22, 2012

The Game Engine I made the decision to use a game engine because I will be able to focus more on other aspects of the game rather than…

The beginning

April 20, 2012

This will serve as an online record of my game development project. This is for a school project and the demo will be completed by the end…